Alan Wake 2 - Watery Warehouse

Road to the Warehouse

Road to the Warehouse

Warehouse exterior

Warehouse exterior

Warehouse exterior

Warehouse exterior

Warehouse backyard

Warehouse backyard

Warehouse backyard

Warehouse backyard

Warehouse interior

Warehouse interior

Repair area

Repair area

Painting area

Painting area

Warehouse interior

Warehouse interior

Warehouse office

Warehouse office

Warehouse office

Warehouse office

Cult room

Cult room

During development of the Alan Wake 2, I was part of awesome Watery team. Sadly, I left a little bit earlier than initial release, but luckily left location in pretty good condition and happy to share it. Big thanks to my awesome colleague, who was level owner of the location - Anne-Lynn Sottas.
https://www.artstation.com/lynnn
Environment Lead:
https://www.artstation.com/nawal
Art director - Janne Pulkkinen
A lot of amazing concept arts from:
https://www.artstation.com/markusl
https://www.artstation.com/jennaseikkula
https://www.artstation.com/juhanijokinen
Work have been done with collaboration with these awesome environment artists:
https://www.artstation.com/ajameson
https://www.artstation.com/jazapataa
https://www.artstation.com/designbykivi
https://www.artstation.com/jolkio
Fantastic lighting mood from:
https://www.artstation.com/damians

Biker gang warehouse was biggest part of my work during Alan Wake II production. There were a lot of visual development and a lot of work to create space, which looks interesting, work for level design and believable. I also participated in design phase of the cult room. In the end, I was responsible for architecture part of the warehouse, nearby area, creating some content for it (props and materials) and dressing. Some dressing and areas were updated by Anne-Lynn Sottas when I left the project.