During development of the Alan Wake 2, I was part of awesome Watery team. Sadly, I left a little bit earlier than initial release, but luckily left location in pretty good condition and happy to share it. Big thanks to my awesome colleague, who was level owner of the location - Anne-Lynn Sottas.
https://www.artstation.com/lynnn
Environment Lead:
https://www.artstation.com/nawal
Art director - Janne Pulkkinen
A lot of amazing concept arts from:
https://www.artstation.com/markusl
https://www.artstation.com/jennaseikkula
https://www.artstation.com/juhanijokinen
Work have been done with collaboration with these awesome environment artists:
https://www.artstation.com/ajameson
https://www.artstation.com/jazapataa
https://www.artstation.com/designbykivi
https://www.artstation.com/jolkio
Fantastic lighting mood from:
https://www.artstation.com/damians
My main area of responsibilities was buildings of Watery (except suomi hall) and street. I was responsible for visuals, materials, some dressing and some design decisions. I was also responsible for some props and other content and in some cases it was reworking/retexturing existing content in the project. Buildings area was partly updated by Abbie Jameson and street material by José Antonio Zapata after I left the project.