In-game . Frame rate seems to be really good!
For low priority props I have done fast sculpt and then done baking AO and Curvature data into R and G channels (by using Unreal Modeling Mode). Based on that I created generator material which gave a lot of flexibility for work
I used real time displacement, but wasn't really happy with the result, so I tried to have damage on plaster with real geo on modules like in the previous picture
This project initially started as a research of nanite pipelines and got out of the control. Initial design based on Sigmarite chapel from Warhammer Fantasy, but I decided to do it more realistic and less stylized. So, my main goal of this project was to create good looking full nanite building, with nice modularity, design and also try biome variation.
Content for building I done myself, but for dressing and some tileables I have used Unreal Store. Shaders I mostly done myself, because it was big part of RnD with nanite modules.